| Bandits, Raiders & Soldiers | |
|---|---|
| Category | Creatures |
| Creatures | 9 |
| Levels | 1–7 |
Bandits, Raiders & Soldiers
People who raid, guard and lay siege: sword-bandits, archers, foot soldiers and the chiefs who lead them.
Creatures
| Creature | Level | HP | AC |
|---|---|---|---|
| Weak Bandit | 1 | 20 | 17 |
| Elite Bandit | 3 | 45 | 21 |
| Elite Palace Guard | 5 | 75 | 23 |
| Weak Archer Sentry | 1 | 20 | 15 |
| Elite Archer Sentry | 3 | 45 | 19 |
| Sniper | 5 | 65 | 21 |
| Weak Infantry Soldier | 1 | 18 | 16 |
| Bandit Chief | 7 | 110 | 24 |
| Lizardfolk Raider | 1 | 17 | 17 |
Weak Bandit
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Medium | 17 | 20 | +5 | +7 | +4 | +4 | 25 ft | +4 | +1 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Machete | +7 | 1d6+3 Slashing | deadly d8 |
| Dagger | +7 | 1d4+3 Piercing | agile |
| Sling | +7 | 1d6+1 Bludgeoning | range 50 ft |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
—
Elite Bandit
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | Medium | 21 | 45 | +9 | +11 | +8 | +8 | 25 ft | +8 | +5 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Machete | +11 | 1d6+7 Slashing | deadly d8 |
| Dagger | +11 | 1d4+7 Piercing | agile |
| Sling | +11 | 1d6+5 Bludgeoning | range 50 ft |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
—
Elite Palace Guard
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | Medium | 23 | 75 | +14 | +12 | +12 | +14 | 25 ft | +16 | +4 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Halberd | +16 | 1d10+9 Piercing | reach 10 ft |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
- Reactive Strike. It lashes out at foes that leave themselves open.
Weak Archer Sentry
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Medium | 15 | 20 | +5 | +8 | +5 | +9 | 25 ft | +4 | +6 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Shortsword | +8 | 1d6+2 Piercing | agile |
| Composite longbow | +8 | 1d8+1 Piercing | range 100 ft, deadly d10 |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
- Keeps Its Distance. It prefers to fight from range.
Elite Archer Sentry
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | Medium | 19 | 45 | +9 | +12 | +9 | +13 | 25 ft | +8 | +10 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Shortsword | +12 | 1d6+6 Piercing | agile |
| Composite longbow | +12 | 1d8+5 Piercing | range 100 ft, deadly d10 |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
- Keeps Its Distance. It prefers to fight from range.
Sniper
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | Medium | 21 | 65 | +10 | +15 | +11 | +15 | 25 ft | +11 | +11 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Dagger | +15 | 1d4+8 Piercing | agile |
| Composite longbow | +15 | 1d8+6 Piercing | range 100 ft, deadly d10 |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
- Keeps Its Distance. It prefers to fight from range.
Weak Infantry Soldier
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Medium | 16 | 18 | +7 | +4 | +4 | +6 | 25 ft | +8 | -2 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Shortsword | +8 | 1d6+4 Piercing | agile |
| Crossbow | +4 | 1d8 Piercing | range 120 ft |
Immune: — · Weak to: — · Resists: —
Appears in: bandit raids and sieges
- Reactive Strike. It lashes out at foes that leave themselves open.
- Shield. Raises a shield for +2 AC (Hardness 3, 12 HP).
Bandit Chief
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 7 | Medium | 24 | 110 | +13 | +17 | +12 | +14 | 30 ft | +4 | +4 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Fist | +17 | 1d4+10 Bludgeoning | agile |
| Shortsword | +18 | 1d6+10 Piercing | agile |
| Sling | +17 | 1d6+8 Bludgeoning | range 50 ft |
Immune: — · Weak to: — · Resists: —
Found in: Grass, Meadow, Road
- Quickstep. It twists away from an incoming blow.
- Warcry Surge. Felling a foe rallies its allies.
- Backstab Strike. It deals 2d6 extra damage to a foe caught off guard.
Lizardfolk Raider
| Level | Size | AC | HP | Fort | Ref | Will | Perc. | Speed | Athl. | Acro. |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Medium | 17 | 17 | +6 | +8 | +6 | +8 | 25 ft | +2 | +3 |
| Attack | To hit | Damage | Notes |
|---|---|---|---|
| Jaws | +7 | 1d6+2 Piercing | — |
| Tail | +8 | 1d4+2 Bludgeoning | agile |
| Blowgun | +8 | 1 | range 20 ft, agile, Crawler Venom (DC 14, first hit only): 1d4 poison |
Immune: — · Weak to: — · Resists: —
Found in: Marsh
- Backstab Strike. It deals 1d6 extra damage to a foe caught off guard.
Other creatures
Dragons · Wolves · Boars & Bears · Goblins · Ship Crews · Mounts · Giants, Ogres & Trolls · Winged Monsters · Wild Creatures · Haunts & Horrors
