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Moderate MP Potion
Moderate MP Potion
MP Potions
TiersFive
Restores8 / 20 / 40 / 80 / 160 MP
Battle useWhole turn
Per-battle limitNone

MP Potions

MP potions restore spent personal Magic Points, up to the drinker's maximum. Use one for yourself or an ally. They do not refill a wand or staff.

Minor · 8 MP
Minor · 8 MP
Lesser · 20 MP
Lesser · 20 MP
Moderate · 40 MP
Moderate · 40 MP
Greater · 80 MP
Greater · 80 MP
Major · 160 MP
Major · 160 MP

The five brews

TierItem levelMP restoredPriceCraft time
Minor184 gp1 s
Lesser32012 gp60 s
Moderate64050 gp90 s
Greater1280400 gp120 s
Major181605,000 gp150 s

Prices match the corresponding healing potions. The liquid colours match those tiers too: red, green, blue, purple and yellow. The upright bottle shapes distinguish MP potions from healing potions.

Brewing

Make them at the Wizard School Alchemist's table with a Vial and the tier's recipe ingredients. The fee equals the potion's sell value, paid from the hero's purse, and the real-time wait follows the table. There is no crafting-count limit.

In battle

Using an MP potion takes the whole turn. There is no per-battle limit: remaining potions, time and missing MP determine how many you can use.

See Magic Points, Healing Potions and Magic Crafting.

See also

All Game Concepts scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC