| MP Potions | |
|---|---|
| Tiers | Five |
| Restores | 8 / 20 / 40 / 80 / 160 MP |
| Battle use | Whole turn |
| Per-battle limit | None |
MP Potions
MP potions restore spent personal Magic Points, up to the drinker's maximum. Use one for yourself or an ally. They do not refill a wand or staff.





The five brews
| Tier | Item level | MP restored | Price | Craft time |
|---|---|---|---|---|
| Minor | 1 | 8 | 4 gp | 1 s |
| Lesser | 3 | 20 | 12 gp | 60 s |
| Moderate | 6 | 40 | 50 gp | 90 s |
| Greater | 12 | 80 | 400 gp | 120 s |
| Major | 18 | 160 | 5,000 gp | 150 s |
Prices match the corresponding healing potions. The liquid colours match those tiers too: red, green, blue, purple and yellow. The upright bottle shapes distinguish MP potions from healing potions.
Brewing
Make them at the Wizard School Alchemist's table with a Vial and the tier's recipe ingredients. The fee equals the potion's sell value, paid from the hero's purse, and the real-time wait follows the table. There is no crafting-count limit.
In battle
Using an MP potion takes the whole turn. There is no per-battle limit: remaining potions, time and missing MP determine how many you can use.
See Magic Points, Healing Potions and Magic Crafting.