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Spellbook
Spellbook
Score
Score
Holy Relic
Holy Relic
Magic Points
Spell cost4 MP × casting level
Cantrip cost0 MP
RestRefills personal MP

Magic Points

Magic Points are the energy behind a caster's spells. Spend from one pool to cast any spell your focus grants at a level you can reach; choose how to use that energy as the need arises.

Spending MP

A spell costs 4 MP for each spell level used to cast it. Cantrips cost 0 MP. A heightened spell pays for its casting level, not its starting level.

Spell levelMP cost
14
28
312
416
520
624
728
832
936
1040

Maximum MP

Your base pool grows with hero level. Add your casting ability modifier multiplied by your highest spell level: Intelligence for Wizards, Wisdom for Clerics and Charisma for Bards. This ability bonus applies from hero level 1. The level-1 base includes a one-time +1 MP.

Hero levelHighest spell levelBase MPMP with +4 casting modifier
1159
533042
10590110
158200232
2010290330

These examples exclude equipment. An Arcanist's Ring adds 4, 10, 16 or 22 MP for grades I–IV; only the strongest ring counts. An equipped staff also grants a Wizard his staff bond bonus.

Your casting focus

A Wizard needs a Spellbook in his own bag and can cast the spells in the Spellbooks he carries. A Bard needs his Score in his own bag and can cast the songs in his carried Scores. A Cleric needs his personal Holy Relic attached to an equipped item; through it, his god grants every Divine spell of a level he can cast.

Without the required focus, even free cantrips are unavailable. Scrolls still work, and Bards can use Sheet Music. A book in storage or another character's bag does not count.

Rest and recovery

Resting at the Inn, in camp or in the Mansion bed refills personal MP. You may rest at the Inn even without an injury; the calendar still allows up to seven rests before Next Week. The MP bar shows current and maximum MP together, just like HP.

MP potions restore spent personal MP. Wands and staffs have separate pools.

Blessed Renewal

Blessed Renewal transfers energy to one ally, never to the caster. At spell levels 8, 9 and 10, pay 32, 36 or 40 MP and restore that much to the ally, capped at their missing MP. The caster gains nothing. The ally must have MP missing. A Scroll, wand or staff can supply the same transfer; the item supplies the energy instead of the caster's personal pool.

Browse every spell and its MP cost.

See also

All Game Concepts scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC