| Bard | |
|---|---|
| Category | Units & Heroes |
| Type | Hero class |
| Key ability | Charisma |
| Hit points | 8 + 9 per level |
| Spellcasting | Occult spells |
| Starting kit | Archers (level 1) |
| Magic crafts | Wizardry |
Bard
A performer whose magic draws on the occult. Bards start equipped like a settlement archer.
Heroes begin with 8 hit points and gain 9 more each level. They cast occult spells.
Magic Points and focus
A Score in his own bag grants its songs. He starts with a filled Score, chooses two new spells each hero level, and can add more by binding in Sheet Music. Spells cost 4 MP per casting level; cantrips cost 0 MP. The pool grows with hero level and his Charisma modifier. Without his focus he can only use Scrolls or Sheet Music, not even cantrips from personal MP.
Rest at the Inn, camp or Mansion to refill MP. See Magic Points, Books & Scores and Holy Relic.
Scribing
At the Wizard School Writing table, scribe a spell you can cast for 1 Paper, 1 Ink, its sell-value fee and the full spell MP. Bards make Sheet Music at the Theatre Sheet Music Stand. See Magic Crafting.
Archers start with 50 arrows.
