| Cleric | |
|---|---|
| Category | Units & Heroes |
| Type | Hero class |
| Key ability | Wisdom |
| Hit points | 8 + 9 per level |
| Spellcasting | Divine spells |
| Starting kit | Swordsmen (level 1) |
| Magic crafts | Wizardry, Enchanting |
Cleric
A servant of the divine who heals and protects. Clerics start with a swordsman's kit but carry a Steel Mace.
Heroes begin with 8 hit points and gain 9 more each level. They cast divine spells.
Magic Points and focus
His own Holy Relic must be attached to an equipped item. He starts with it on a Copper Necklace; through it his god grants every Divine spell of a reachable level. Spells cost 4 MP per casting level; cantrips cost 0 MP. The pool grows with hero level and his Wisdom modifier. Without his focus he can only use Scrolls, not even cantrips from personal MP.
Rest at the Inn, camp or Mansion to refill MP. See Magic Points, Books & Scores and Holy Relic.
Scribing
At the Wizard School Writing table, scribe a spell you can cast for 1 Paper, 1 Ink, its sell-value fee and the full spell MP. Bards make Sheet Music at the Theatre Sheet Music Stand. See Magic Crafting.
