| Wizard | |
|---|---|
| Category | Units & Heroes |
| Type | Hero class |
| Key ability | Intelligence |
| Hit points | 8 + 7 per level |
| Spellcasting | Arcane spells |
| Starting kit | Spellcasters (level 1) |
| Magic crafts | Wizardry, Enchanting |
Wizard
A scholar of arcane magic. Wizards start with a spellcaster's kit plus a Copper Ring and Copper Necklace.
Heroes begin with 8 hit points and gain 7 more each level. They cast arcane spells.
Magic Points and focus
A Spellbook in his own bag grants its written spells. He starts with a filled Spellbook, chooses two new spells each hero level, and can add more by binding in Scrolls. Spells cost 4 MP per casting level; cantrips cost 0 MP. The pool grows with hero level and his Intelligence modifier. Without his focus he can only use Scrolls, not even cantrips from personal MP.
Rest at the Inn, camp or Mansion to refill MP. See Magic Points, Books & Scores and Holy Relic.
Scribing
At the Wizard School Writing table, scribe a spell you can cast for 1 Paper, 1 Ink, its sell-value fee and the full spell MP. Bards make Sheet Music at the Theatre Sheet Music Stand. See Magic Crafting.
