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Horse
Horse
Warhorse
Warhorse
Mounted Combat
CategoryCombat Rules
ControlCommand during the hero's turn
Linked mountNo full independent turn
Dead riderMount unlinks and stops acting

Mounted Combat

A mount extends a hero's movement and may bring attacks of its own. While linked, it acts through Command during the hero's turn, not through a full independent turn.

Command and attacks

Use Command to direct the mount while its rider acts. Flying mounts such as dragons, drakes and dracoliches have their own attacks: bite, claw and breath where available. Check the mount's creature entry for its attack options.

Thrown from the saddle

A mounted hero who becomes prone is knocked out of the saddle if still alive. That hero can still Command on their turn.

If the hero dies, the link ends. The mount stays and takes no further actions; it does not start acting freely or take a full turn by instinct.

Grounded riders

A grounded Large rider occupies a 2 × 2 or larger footprint and follows the oversized terrain rules: rock and similar crossable obstacles count as rough ground at half speed. Trees, walls and buildings still block ground movement.

Related scrolls

Mounts · Dragons · Terrain & Movement · Hit Points & Death

See also

All Combat Rules scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC