| Naval & Air Combat | |
|---|---|
| Category | Combat Rules |
| Battlefields | Naval and sky grids |
| Overboard checks | Reflex |
| Passenger capacity | By vessel |
Naval & Air Combat
Ships and airships fight on naval and sky grids. The vessel carries the battle with it: its crew, passengers and combatants use the space available aboard.
Choose a vessel
Passenger limits and vessel statistics are recorded on the individual scrolls. Use those limits rather than treating every deck as having the same capacity.
Sailing Ship · Galley · Airship · Rowboat.
At the edge
Knockback, shoves and collisions use Reflex when resolving an overboard check. Melee strikes can knock a combatant overboard; a ballista kill can throw the body off the vessel.
Deck position matters. Keep the vessel's own layout and the target's position in mind when fighting beside an edge.
Related scrolls
Saves & Stat Checks · Terrain & Movement · Ballista · Scroll Index

