| Heal | |
|---|---|
| Level | 1st level |
| MP cost | 4 at starting level |
| Tradition | Divine |
| Cast with | 1 to 3 actions |
| Range | Self |
| Target | One ally |
| Area | — |
| Defense | None |
| Healing | 1d8 HP per spell level (+8 per level at 30 ft) |
| Duration | Instant |
Heal
Heal is a 1st-level spell of the Divine tradition.
Effect
Light energy knits wounds: 1d8 HP per spell level. With 1 action it is a touch; with 2 it reaches 30 ft and adds 8 HP per level; with 3 it bathes every living unit within 30 ft, foes included.
MP by casting level
| Casting level | MP cost |
|---|---|
| 1 | 4 |
| 2 | 8 |
| 3 | 12 |
| 4 | 16 |
| 5 | 20 |
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Cleric (Divine list).
- Casting from personal MP costs 4 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
- Can be crafted into a Magic Wand (1st), Magic Wand (2nd), Magic Wand (3rd), Magic Wand (4th); a new wand holds MP for 10 casts and wears down when recharged at rest.
- Held in Wand of Heal (1), Wand of Heal (2), Wand of Heal (3), Wand of Heal (4), Wand of Heal (5), Wand of Heal (6), Wand of Heal (7), Wand of Heal (8), Wand of Heal (9).
- Stored in Staff of Healing (1st), Staff of Healing (Greater) (1st, 2nd, 3rd), Staff of Healing (Major) (1st, 2nd, 3rd, 4th, 5th), Staff of Healing (True) (1st, 2nd, 3rd, 4th, 5th, 6th, 7th); see Magic Staves.
Other 1st level spells
Bane · Bless · Burning Hands · Swiftstep · Harm · Longstrider · Arcane Coat · Seeker Shards · Ray of Enfeeblement · Recall · Static Grip · Sigil · Sleep