| Lifebloom Circle | |
|---|---|
| Level | 6th level |
| MP cost | 24 at starting level |
| Tradition | Divine |
| Cast with | 2 actions |
| Range | 30 ft |
| Target | Everyone in the area |
| Area | 20-ft burst |
| Defense | None |
| Healing | 1d8 HP a turn (1d10 at 8th, 1d12 at 9th) |
| Duration | The battle |
Lifebloom Circle
Lifebloom Circle is a 6th-level spell of the Divine tradition.
Effect
A 20-ft burst of green, living light. Allies inside regain 1d8 HP at the start of each of their turns for the battle (1d10 at 8th level, 1d12 at 9th).
MP by casting level
| Casting level | MP cost |
|---|---|
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Cleric (Divine list).
- Casting from personal MP costs 24 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 6th level spells
Razor Hedge · Disintegrate · Dominate · Mindrot · Raise Dead · Teleport