| Pillar of Fire | |
|---|---|
| Level | 5th level |
| MP cost | 20 at starting level |
| Tradition | Divine |
| Cast with | 2 actions |
| Range | 120 ft |
| Target | Everyone in the area |
| Area | 10-ft burst |
| Defense | Basic Reflex |
| Damage | 8d6 |
| Damage type | Fire |
| Duration | Instant |
| Grows | +2d6 per level above its own |
Pillar of Fire
Pillar of Fire is a 5th-level spell of the Divine tradition.
Effect
A column of fire falls from the sky in a 10-ft radius: 8d6 fire, basic Reflex, +2d6 per level above 5th. Fire resistance counts for only half, and fire immunity only improves the save.
MP by casting level
| Casting level | MP cost |
|---|---|
| 5 | 20 |
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Cleric (Divine list).
- Casting from personal MP costs 20 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 5th level spells
Deathfog · Cone of Cold · Short Passage · True Seeing · Wall of Ice · Wall of Stone