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Cantrip (generic scroll seal)
Mind Jolt
LevelCantrip
MP cost0 (free)
TraditionDivine, Occult
Cast with2 actions
Range60 ft
TargetOne enemy
Area—
DefenseWill
DamageSpellcasting modifier
Damage typeMental
DurationBy save result (see Outcomes)
Grows+1d6 per 2 levels above its own

Mind Jolt

Mind Jolt is a cantrip of the Divine, Occult traditions.

Effect

A jolt to the mind deals mental damage equal to the caster’s spellcasting modifier (basic Will), +1d6 per two levels. A critical failure leaves the foe stunned 1.

Outcomes

Save resultEffectDuration
Critical successNo effect—
SuccessHalf damageInstant
FailureFull damageInstant
Critical failureDouble damage and stunned 1Stunned: its next turn

A cantrip costs 0 MP and grows with the caster: it is cast at half his level, rounded up. The class focus is still required.

Who casts it, and where it comes from

  • Cast by a hero Cleric or Bard (Divine, Occult lists).
  • Casting from personal MP costs 0 MP at its starting level. Cantrips stay free as they grow.
  • Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
  • At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
  • A Bard binds its Sheet Music into a Score and can tear it out again. The first song in a Blank Book makes it a Score.

Other cantrips

Acid Splash · Cold Hand · Twin Spark · Spark of Flame · Ray of Frost · Shield · Snaring Vines

Spell Index

See also

All Spells scrolls

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