| Regenerate | |
|---|---|
| Level | 7th level |
| MP cost | 28 at starting level |
| Tradition | Divine |
| Cast with | 2 actions |
| Range | Touch |
| Target | One ally |
| Area | — |
| Defense | None |
| Healing | Regeneration 15 (20 at 9th) |
| Duration | The battle |
Regenerate
Regenerate is a 7th-level spell of the Divine tradition.
Effect
The ally’s wounds close on their own: regeneration 15 for the battle (20 at 9th level). Acid or fire damage halts it for a turn.
MP by casting level
| Casting level | MP cost |
|---|---|
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Cleric (Divine list).
- Casting from personal MP costs 28 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
- Stored in Staff of Healing (True) (7th); see Magic Staves.
Other 7th level spells
Chain Lightning · Seal of Place · Elemental Ward · Solar Flare · Wall of Force