| Elemental Ward | |
|---|---|
| Level | 7th level |
| MP cost | 28 at starting level |
| Tradition | Arcane, Divine, Occult |
| Cast with | On the map |
| Range | Touch |
| Target | The hero (map) |
| Area | — |
| Defense | None |
| Damage type | Acid, Cold, Electricity, Fire, Force, Sonic, Dark |
| Duration | Until the next rest |
Elemental Ward
Elemental Ward is a 7th-level spell of the Arcane, Divine, Occult traditions.
Effect
Cast on the map from the hero sheet. Until the next rest the target shrugs off 5 of each hit of acid, cold, electricity, fire, force, sonic, Light and Dark damage (10 at 9th level).
MP by casting level
| Casting level | MP cost |
|---|---|
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Wizard or Cleric or Bard (Arcane, Divine, Occult lists).
- Casting from personal MP costs 28 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
- A Bard binds its Sheet Music into a Score and can tear it out again. The first song in a Blank Book makes it a Score.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 7th level spells
Chain Lightning · Seal of Place · Regenerate · Solar Flare · Wall of Force