← Back to Spellhex StudiosLedgersScroll Index

Home › Scrolls › Spells › Paralyze

Level 3 Scroll
Paralyze
Level3rd level
MP cost12 at starting level
TraditionArcane, Occult
Cast with2 actions
Range30 ft
TargetOne enemy
Area—
DefenseWill
DurationBy save result (see Outcomes)

Paralyze

Paralyze is a 3rd-level spell of the Arcane, Occult traditions.

Effect

The foe’s limbs lock. Success: stunned 1. Failure: it loses its next turn. Critical failure: it loses its next 4 turns.

Outcomes

Save resultEffectDuration
Critical successNo effect—
SuccessStunned 1Its next turn
FailureParalyzed: loses its next turn1 turn
Critical failureParalyzed: loses its next 4 turns4 turns

From 7th level it catches up to 10 enemies within 30 ft, each saving on its own.

MP by casting level

Casting levelMP cost
312
416
520
624
728
832
936
1040

Who casts it, and where it comes from

  • Cast by a hero Wizard or Bard (Arcane, Occult lists).
  • Casting from personal MP costs 12 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
  • Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
  • At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
  • Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
  • A Bard binds its Sheet Music into a Score and can tear it out again. The first song in a Blank Book makes it a Score.
  • Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
  • Can be crafted into a Magic Wand (3rd), Magic Wand (4th); a new wand holds MP for 10 casts and wears down when recharged at rest.

Other 3rd level spells

Fireball · Haste · Heroism · Invisibility Sphere · Lightning Bolt · Resist Energy · Slow · Sound Burst · Foulmist

Spell Index

See also

All Spells scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC